Trap
NormalLast Resort
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2718
Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card.
Last Resort — Power Evaluation
Final Score: 38 ± 8 · Confidence: Medium
- Intrinsic: 40.5 · Deck: 35.6 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Utility
Why it scores here
Last Resort is a conditional trap whose main reliable output is a one-card search of a named Deck card, Ancient City - Rainbow Ruins, when an opponent monster declares an attack. It has no negation, removal, or material value, and its only observed deck context is a single Crystal Beast deck, so it converts little beyond that search. The conditional draw and the search give it modest resource value, but the trigger window and the unverified payoff keep the score in the 30s to 40s; the card's text alone does not earn points for its trap-zone role.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Set in the backrow and live on any opponent attack, but the trigger depends on the opponent attacking (verified text); 1 deck sample and no combo starter data (observed). |
| Combo & Conversion | 30 | The search leads to a Field Spell whose effect is not in the evidence, and there are zero recorded combo boards (inferred from text, no combo data). |
| Resource Economy | 55 | Spends itself to search one card, then draws 1 only if the opponent had an active Field Spell, so net advantage is 0 to +1 (verified text, inferred on the draw condition). |
| Effect & Interaction | 10 | No negation, destruction, or disruption of the attacking monster; it only searches and conditionally draws (verified text). |
| Material Utility | 0 | A Trap Card cannot be used as material and has no body value (verified card type). |
| Resilience & Flexibility | 35 | Usable across turns while set, but a single copy that is dead if the opponent never attacks or removes backrow first (inferred from text, 1 deck sample). |
| Deck-Building Efficiency | 65 | One slot, no garnet or lock cost, and the single observed deck runs one copy (observed, 1 deck). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Utility. Intrinsic ≈ 40.5, Deck ≈ 35.6, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Searches a named Deck card without spending a separate card slot beyond itself (verified text)
- Conditional draw of 1 when the opponent had an active Field Spell (verified text)
- Trap-zone card: can be set and held until an attack declaration (verified card type)
Weaknesses
- Only triggers when an opponent monster declares an attack (verified text)
- Searches a single specific card, Ancient City - Rainbow Ruins, which is not a generic target (verified text)
- No recorded combo boards and only one deck sample (verified evidence gap)
- No negation, removal, or material value (verified text)
Counters / choke points
- Opponent never declaring an attack, so the trigger never occurs (inferred from text)
- Backrow removal or trap destruction before the attack declaration (inferred from text)
Best use
Searcher/Tutor for Ancient City - Rainbow Ruins in a deck that already runs that Field Spell. Decks: Crystal Beast / Rainbow Dragon shell (observed, 1 deck). Suggested copies: 1.
Evidence & gaps
- Verified: Trap Card, race Normal, no ATK/DEF or link (card fields); Activates only when an opponent monster declares an attack (card text); Selects 1 Ancient City - Rainbow Ruins from Deck and activates it (card text); Opponent draws 1 only if they had an active Field Spell when this card was activated (card text; the draw is for the opponent per text); Appears in 1 of 1 sampled deck, 1 copy, main deck (deck data); 0 recorded combo appearances (combo data)
- Observed: Single deck sample: Crystal Beast / Rainbow Dragon shell, 100% of decks sampled; Partner cards in that deck are Crystal Beast monsters plus Rainbow Dragon and Magna-Slash Dragon
- Inferred: Ancient City - Rainbow Ruins is a Field Spell, based on the text 'activate it' after searching it; Trap is set-able and held until the attack window, based on the Trap Card type; Net card advantage is 0 without the Field Spell condition, +1 with it; Accessibility depends on the opponent attacking and on backrow removal before the trigger
- Data gaps: no combo evidence (0 boards): combo conversion is text-only only 1 deck sample; decks evidence is too thin to confirm a practical role no guides supplied Ancient City - Rainbow Ruins card text and Field Spell status not included in evidence no usage statistics (StatisticsCard) for this card no banlist token; assumed 3 copies (unlimited)






